The first project by Ack Ack Games was supposed to bring Ravegan’s Blue Rider to macOS.

Unfortunately I got stuck between Unity and Apple; I couldn’t release it because Unity wouldn’t fix a small problem (caused by Apple’s notarization stuff), and it was too much work to update the codebase to a more recent version of Unity.

This is a great example of why it’s important for game developers to have access to the source code of the engine they are using. It would have taken me 5 minutes to fix.


Since then, the only game-related project I’ve worked on is Godot - an open-source game engine. I did some bug fixes & documentation for the engine, and created GDExtensionTemplate as a starting point for creating new C++/CMake-based Godot 4 extensions.